/////////////////////////////////////////////////////////////////////////////
// AssetViewerOpenGLView.h
//
// Copyright (c) 2010, NGMOCO:)
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without 
// modification, are permitted provided that the following conditions are met:
//
//    * Redistributions of source code must retain the above copyright notice, 
//		this list of conditions and the following disclaimer.
//    * Redistributions in binary form must reproduce the above copyright notice, 
//		this list of conditions and the following disclaimer in the documentation 
//		and/or other materials provided with the distribution.
//    * Neither the name of the NGMOCO:) nor the names of its contributors may be 
//		used to endorse or promote products derived from this software without
//		specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS
// BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
// GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
// WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
/////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////
// Imports
#import <Cocoa/Cocoa.h>
#import <CoreVideo/CoreVideo.h>
#import "AVOpenGLModel.h"

/////////////////////////////////////////////////////////////////////////////
// Defines

/////////////////////////////////////////////////////////////////////////////
// Object Interface
@interface AssetViewerOpenGLView : NSOpenGLView
{
	CVDisplayLinkRef displayLink;
	NSTimer* mTimer;
	NSPoint mLocation;
	AVOpenGLModel* model;
}

-(void) 	drawRect: (NSRect) bounds;
-(CVReturn)	getFrameForTime:(const CVTimeStamp*) outputTime;
-(void) 	prepareOpenGL;


@end

